Ending 01 — The Weirdest Night
From: A — DOOR
Action: Remain silent again. Do not reveal your presence.
Full Ending 1 GuideAll 10 Endings Save Plan
Five core branch points, with separate low/high-Interest saves where needed.
5 Core Save Points
10 Official Endings
0 / 10 endings
NEXT Ending 1 · Load Save A — Door
Your collection
0 / 10 unlocked
Plan Mode
Start at Save A and keep a file at every core branch.
Best next target
Ending 1 — The Weirdest Night
Reload: Save A — Door
Then: Remain silent again at the second Door prompt.
Full Ending 1 Guide →Simple plan
Save before:
Also keep:
Master save map
Five core branch points, with separate low/high-Interest saves where needed. This page is not a list of ending conditions. It tells you where to save, when to reload, and which endings each file can still split.
A–E are the five core branch points. C-LOW / C-HIGH and E-LOW / E-HIGH are extra copies of the same moment with different Interest.
Suggested save name
A — DOOR
Save when
Before the second response at the door
Branch Ending 1 versus the main route. For a clean Ending 1 branch, the first response must already have been Remain silent.
If you already spoke at the first Door prompt, this save cannot cleanly get Ending 1. The first answer must already have been Remain silent.
Ending 01 — The Weirdest Night
From: A — DOOR
Action: Remain silent again. Do not reveal your presence.
Full Ending 1 GuideSuggested save name
B — PAPER
Save when
Before reading/ignoring the first paper
Separate no-paper Best Ending attempts from paper/keyword attempts.
Ending 07 — Best Ending(?)
From: B — PAPER
Action: Ignore every Paper, leave the Knife, finish at Interest 8/8.
Full Ending 7 GuideSuggested save name
C — 2 ACT
Save when
Immediately after exactly two activities, before talking to Mrs
Branch keyword Yes (Ending 2/3) versus continue. Maintain separate low- and high-Interest saves if you want both 2 and 3 quickly.
Activities 2 / 2. Stop. Save before talking to Mrs.
One Save C cannot give both Ending 2 and Ending 3. Interest is already fixed. Keep a low copy and a high copy.
Ending 02 — Just a bug.
From: C-LOW
Action: Use Keyword at Interest 0–3.
Full Ending 2 GuideEnding 03 — See you later.
From: C-HIGH
Action: Use Keyword at Interest 4+.
Full Ending 3 GuideSuggested save name
D — KNIFE
Save when
Before choosing whether to pick up the knife
Separate Ending 7-compatible route from Endings 8-10.
Save D is the Knife / no-Knife split. It does not let you pick Ending 4–7 from a single later choice. Those still depend on Interest and Paper from earlier in the night.
Leave it
Normal endings. Ending 7 stays possible if no Paper was read.
Ending 04 — Waste of time.
From: D — KNIFE
Action: Leave the Knife. Finish at Interest 1–5.
Full Ending 4 GuideEnding 05 — Better than new.
From: D — KNIFE
Action: Leave the Knife. Finish at Interest 0.
Full Ending 5 GuideEnding 06 — Missing
From: D — KNIFE
Action: Leave the Knife. Finish at Interest 6–7, or an imperfect 8/8.
Full Ending 6 GuideSuggested save name
E — FINAL KNIFE
Save when
At the final knife confrontation before putting the knife down
Ending 8 versus stabbing. Stabbing splits to 9/10 based on the Interest already present in that save.
Save before “Put it down?”. Yes is Ending 8 at any Interest. No is a stab, and the same file usually cannot give both Ending 9 and Ending 10.
E-LOW
Interest below 5 → Ending 9
E-HIGH
Interest 5+ → Ending 10
Ending 08 — Skull Cage
From: E — FINAL KNIFE
Action: Use the Knife, then put it down.
Full Ending 8 GuideEnding 09 — What Goes Around Comes Around
From: E-LOW
Action: Use the Knife and refuse to put it down at Interest below 5.
Full Ending 9 GuideEnding 10 — Devoured by Desire
From: E-HIGH
Action: Use the Knife and refuse to put it down at Interest 5+.
Full Ending 10 GuideThese cannot all be generated from a single late save if the Interest / Paper state is already fixed.
Optional branch saves
Save C and Save E are the two places where a second file with different Interest pays off. Ending 8 does not need a special score.
If you want both stab endings, prepare low and high Interest earlier — you cannot change it at the final prompt.
Best save
E-LOW
E-LOW — Use the Knife and refuse to put it down at Interest below 5.
The same Save E cannot also reach Ending 10.
If you don’t have it: reload Save D — Knife and rebuild a low-Interest route.
From this save you can potentially reach:
A–E are the core plan. Low / High copies are extra versions of C and E.
Missing Ending 1
If you don’t have a Door save from before the second response — with the first answer already Remain silent — you basically need to restart.
Missing Ending 2 / 3
You need to return to before the Paper or the two-activity checkpoint. One Save C cannot give both endings, because Interest is already fixed.
Missing Ending 8
If you have a save before picking up the Knife, you do not need to restart from the start. Take the Knife, use it, then put it down.
Missing Ending 9 vs 10
If you only have a final low-Interest save, you cannot raise Interest to 5+ at that prompt. Reload an earlier Knife save and rebuild.
Missing Normal endings
These cannot all come from a single late save if Interest or Paper is already fixed. Keep optional low, high, and clean-perfect branch saves.
There are 10 official endings. Game Overs do not count toward 10/10.
Make five core saves — A, B, C, D, E. Keep separate low-Interest and high-Interest copies of Save C and Save E if you want both Keyword endings and both stab endings.
No. Interest is already fixed at Save C. Keep C-LOW (0–3) for Ending 2 and C-HIGH (4+) for Ending 3.
No. The same Save E already has a fixed Interest. E-LOW (below 5) gives Ending 9; E-HIGH (5+) gives Ending 10.
Before the second response at the door. The first answer must already have been Remain silent, or this save cannot cleanly get Ending 1.
Before reading/ignoring the first paper. Ignore keeps an Ending 7-compatible route. Read enables the Keyword route and blocks Ending 7.
No. Ending 7 explicitly requires you never read a Paper.
No. The final Ending 7 condition explicitly requires you never picked up the Knife. Picking it up permanently blocks Ending 7 for that run.
No. Five core branch points cover most splits. You only restart from the beginning if you need Ending 1 and have no Door save, or if a later save already locked the wrong Interest / Paper / Knife state.
Take Ending 1 from Save A, then Keyword 2/3 from C-LOW and C-HIGH, then Ending 8 from Save D/E, then 9/10 from E-LOW and E-HIGH, then the Normal set with separate Interest saves.
Continue your guide